‘Steve &#eight thousand two hundred eleven; The Jumping Dinosaur&#eight thousand two hundred seventeen; is a ordinary game you can play from the iOS Notification Middle

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Source:   —  April 19, 2016, at 9:28 PM

A mobile game that you can play in your iPhone’s Notification Center – yes, without even unlocking your phone – is now the #fifteen top game in Apple’s U.

‘Steve &#eight thousand two hundred eleven; The Jumping Dinosaur&#eight thousand two hundred seventeen; is a ordinary game you can play from the iOS Notification Middle

Casual gaming, declare hello to super-duper casual gaming. A mobile game that you can play in your iPhone’s Notification Center – yes, without even unlocking your phone – is now the #fifteen top game in Apple’s U. S. App Store and flirting with becoming a top fifty Overall app. Called “Steve – The Jumping Dinosaur Widget Game,” the game is a very ordinary experience involving a dinosaur that, as the title implies, you create leap and avert obstacles in order to attain the highest score.

As a typical game, there wouldn’t be much to write residence about here. But what’s clever is the integration with the iOS Notification Center – a space you don’t normally discover entertainment experiences love this.

It’s always fascinating to look what app developers can arrive up with when they thrust the boundaries of what’s possible with the current technology, of course. In the past, that’s led to interactive Notification Middle apps love Launch Middle Pro, which lets you launch apps right from the Notification Center, or Workflow, which puts shortcuts to frequent actions into the Notification Center, for example.

To date, these sort of tappable widgets have been more purpose-based or utility driven, however. “Steve” changes that by offering a mindless time waster of a game requiring tiny commitment on the user’s’ part. You don’t even have to launch an app.

After installing the game, if you tap its app icon, it'll just display the steps required to add a widget to your Notification Center, in case you’re not already familiar with how iOS widgets work. Once added, you simply drag down the Notification Middle from the top of your iPhone’s screen and then tap to start playing.

You can even select to turn the game’s arcade-like sounds on or off right within the Notification Center, too. And when you die, you can tap to start over.

(To be honest, the game isn't complex sufficient to require an explanation, but there you go anyway!)

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The game was created by 22-year elderly founder Iván De Cabo, who currently works as an iOS Jr software developer in Spain where he’s also involve in other startups, including one he co-founded. “Steve,” meanwhile, was a side project built in a weekend.

“I wanted to do a ordinary game just to make better my code skills and decided to do so in the Notification Middle for two reasons: to challenge myself and to look if it was possible,” says De Cabo.

Oh, and yes – in case “Steve” looks familiar – the dinosaur character and the gameplay itself was inspired by the Google Chrome easter egg. In Chrome, a dinosaur appears when the browser can’t display a webpage – love when your internet connection is offline. However, if you press spacebar the Chrome mistake message turns into a ordinary obstacle runner game, just like “Steve.”

De Cabo says his game is meant to be a “tribute,” and there’s number intention of plagiarism here.

So far, Google has seemed willing to let this slide, we should note. And to be fair, it’s hardly the first mobile app to have copied the Chrome dino game – though it does show up to be the first on iOS.

“Steve” takes the game a bit further than Chrome’s version, by offering the option to unlock other characters love Ninja Turtles or a Nyan Cat for $0.99 a pop. In addition to the new character, the game will also go full color instead of black-and-white, as when you play with Steve.

Fans are presently sending around 2.000 emails per day asking for more characters, De Cabo says, and he’s already created thirty more to be released in future updates.

Thanks to what’s presently a ton of media coverage, the game ended up in Apple’s trending look for portion latest week, helping it to go viral. By this weekend, the game was seeing more than 40.000 downloads per day, despite a lack of marketing. It’s all word-of-mouth, De Cabo claims.

It’s presently seeing nearly 50.000 downloads daily, we’re told. To date, the game has been downloaded over 400.000 times.

But one interesting side effect of building a Notification Middle game is that iTunes Connect analytics can’t track usage, as its analytics are based on the full-screen app usage, De Cabo notes.

“For now, we know that users are playing and returning based on the growing players per day on the leaderboards, and basically how it keeps growing by the promotion of the users and their feedback emails,” he says.

“Steve” has also since climbed from the #thirty-two Overall Game a week ago to #fifteen, currently. And it’s gone from the #one hundred five Overall Free app to presently #fifty-three in the U. S.

Plus, thanks to its traction, one buyer has been increasing their bid to acquire the game, going from $350 initially to $60.000. But De Cabo says he's decided to hold it for himself.

Of course, things like this frequently tend to have a brief lifespan in terms of maintaining their top ranks – recollect Flappy Bird, anyone?

That said, for the time being, “Steve – The Jumping Dinosaur Widget Game” will be the thing everyone will be telling you that you’ve just got to try.

Steve is a free download on the App Store.

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